Park encounters
Pet cats and trigger small everyday events while moving through public spaces.
OFFICIAL BRIEFING
A pre-launch field guide for ANANTA: verified agents, Nova City systems, traversal, vehicles, combat decisions and patch-aware planning.
NPC ECOSYSTEM
FREE 3C MOVEMENT
IMPROVISED COMBAT
VEHICLE NETWORK
MULTIPLE CITY ROLES
A pre-launch field guide for ANANTA: verified agents, Nova City systems, traversal, vehicles, combat decisions and patch-aware planning.
Swing, climb and use the city vertically instead of following only street-level waypoints.
OPEN NODE →◎02Everyday behaviors, spontaneous incidents and social observation feed the city-event loop.
OPEN NODE →▣03Cars, taxis, buses, subways and helicopters change both travel time and mission approach.
OPEN NODE →✦04Disarm enemies, use urban props and combine precise dodges or blocks with environmental opportunities.
OPEN NODE →◫05Official material shows work as a cop, hacker, courier and live-streamer, each framing a different activity loop.
OPEN NODE →#06The official gameplay pitch positions online attention and city hotspots as part of mission progress—not just decoration.
OPEN NODE →PRE-LAUNCH / SUBJECT TO CHANGE
01Dense streets, vertical routes, transit links and high-frequency incidents make this the city-navigation benchmark.
02Beaches, parks and social spaces shift the route from mission efficiency toward events, observation and city-life activities.
03Swinging and free 3C movement turn rooftops into a second street grid. Route planning must include height, anchors and landing safety.
A low-waste route through movement, transit, incident response and agent switching.
↗02TRAVERSALChoose between street traffic, transit and rooftops instead of forcing one movement tool everywhere.
↗03COMBATA decision order for dodges, blocks, stolen weapons and environmental objects.
↗04CITY LIFEMatch police, hacker, courier and creator activities to the objective instead of chasing every hotspot.
↗Existing wikis list facts. This desk answers launch decisions: when it releases, which characters matter, how it compares, and what to do first.
Track the official launch window, pre-registration status, PC / PS5 / iOS / Android support, and what is still unannounced.
OPEN SEARCH PAGE →02Instead of a fake tier list, compare confirmed agents by role value: traversal, police procedure, mobility, combat pressure and city-life utility.
OPEN SEARCH PAGE →03Position ANANTA by city simulation, vehicles, multi-role activities, free character acquisition claims and action-combat focus.
OPEN SEARCH PAGE →04A practical launch-day route for movement, transit, combat basics, character switching and city activity selection.
OPEN SEARCH PAGE →Official briefings and the TGS demonstration describe small social verbs, spontaneous incidents and profession-specific actions. Together they form the day-to-day layer beneath the main story.
Pet cats and trigger small everyday events while moving through public spaces.
OFFICIAL BRIEFINGGang clashes and spontaneous trouble turn ordinary routes into response decisions.
OFFICIAL BRIEFINGOfficial material explicitly mentions snooping on passersby phones as part of city interaction.
OFFICIAL BRIEFINGAttention, posts and internet popularity are framed as mission progress—not a decorative feed.
OFFICIAL BRIEFINGTGS hands-on footage showed database scans, weapon frisks, citations and handcuff interactions.
TGS PLAYTEST OBSERVATIONDevelopers say switched-out characters continue their own routines, letting you resume where their life moved next.
OFFICIAL BRIEFINGOfficially named groups are separated from fan-invented faction structures. Unknown hierarchy stays marked as unknown.
The Captain recruits eccentric specialists and strengthens the whole crew rather than chasing personal reputation.
An official trailer organization tied to police work, investigations and city incident response.
Named by the official gameplay briefing as one of the organizations assigning work in Nova City; exact structure remains unannounced.
A courier-facing organization associated with deliveries, road pressure and Taffy’s urban work loop.
Every row carries a confidence label so an old trailer detail is not mistaken for a launch promise.
Release date
Not announcedWAITBusiness model
Free-to-playCONFIRMEDCharacter gacha
Not plannedDEV INTERVIEWMonetization focus
Skins / customizationDEV INTERVIEWCurrent world
One developing cityDEV INTERVIEWPlatforms
PC · PS5 · iOS · AndroidCONFIRMEDDirect answers, with the evidence level stated rather than implied.
No firm release date is currently announced. Pre-launch footage, TGS demonstrations and developer interviews can change before release.
The developers told media that character acquisition is planned without gacha and monetization will mainly focus on skins. Final store details should still be checked at launch.
The team described the current build as one still-incomplete city that will expand gradually, with the possibility of future maps inspired by more Asian locations.
Roles change the interaction verbs available: police procedure, courier driving, hacking, social-media influence and character-specific traversal create different loops.